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  1. disenchantinfo.lua needs more love in TSM4

    There are gaps in required level and item level in the lua itself.
    We often get no destroy data because of this. The actual % of outcome is not the issue TBH, those we can modify. All items lvl 25 to lvl 50 are not in the lua. Some ilvl conditions are overlapping too within certain reqlvl's.
    TL:DR please update disenchant.lua so at least it gives us the Type of mats disenchant gives, imo the correct "amountOfMats" is a bonus.
    Thank You for listening and for a great community.
    have a nice day ;-)

    6 votes
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  2. Uploading Destroying data from users to tsm servers

    We have so many data and an app, why not using it to have accurate crafting/milling/prospecting profit calculations?

    3 votes
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  3. Can we get more Destroying Filters in TSM4?

    I was wondering if it was possible to get some more filters for TSM destroying in TSM4. I feel like the following would be fairly handy for some situations.

    Two boxes for "Minimum" and "Maximum" item level to display for enchanting. That way you could filter out items by their ilvl via two custom input boxes. Making it easier to hide higher ilvl stuff or even cutting off items below a specific ilvl range.

    A second box for "Only show items with disenchant value below custom price" to go alongside the existing "above custom price" option. This would more easily…

    3 votes
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add Smelting/Options to the Destroy options where applicable

    When you have ore, the destroy value is based only on Prospecting (creating gems/chips etc). Could Smelting be added also? Foe example:

    Examplite Ore is worth 5g each
    Prospecting Examplite renders on average gems of value 7g each
    Smelting Examplite renders Examplite bars worth 25g each

    I don't want to prospect this ore if I can smelt it. Maybe even have a list of destroy options available to select from because if I can't Smelt on any of my characters, Prospecting > auction.

    2 votes
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  5. Filter out items according to item's criteria

    This idea is mostly for safety measures when using TSM Destroy.:

    Set a rule to prevent destroying items according to set criteria (or multiple ones), for example:

    If the item is BoE.
    If the item is over xxx ilvl.
    If is a tier piece.

    7 votes
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  6. Destroying Operations

    I think making the destroying ignore list more dynamic would streamline processes quite a bit. For instance, items in a group could be ignored or unignored based on criteria specific to that group, giving better control over which items display in the destroying window.

    In the example of a low value transmog group, items could be ignored above a custom price when it makes sense to post them, but unignored after a certain number of expirations. The item could also be ignored automatically if the value of the item rises, making it worth it to continue posting the item, or…

    9 votes
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  7. Set an Item Level Cap

    What shortfall are you trying to solve in the current functionality of the addon?

    Destroy only allows for setting thresholds by prices. While this can prevent accidental d/e of an item that would be more profitable sold to the vendor it doesn't not prevent accidental d/e of times in your bags you may be using for off-spec or other reasons. Many times those items are from the current expansion and can be easily identified by their item level.

    How would you or others use this feature?/What new functionality do you hope to attain with the addition of this feature?

    To…

    12 votes
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  8. Item information on the destroy pane

    I think it would be helpful if when you have the destroying pane up that to either the left or right of the pane it shows the tooltip information automatically for the next item to be destroyed. That way you have a last chance to double check the items before losing them forever.

    1 vote
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  9. Hide BoE's from TSM Destroying

    I'd love it if we could temporarily hide BoE's from the destroying list

    1 vote
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  10. Filter out items from Destroying if their vendor price is over a player designated amount

    Basically, I would like to be able to set a new filter to the Destroying addon. Right now you have the ability to filter out any item whose "disenchant value" is above a custom amount.

    However I would like to see an option to filter out items whose "vendor value" is above a "custom" amount.

    Example:
    I have 3 pieces of gear from Ulduar.
    their vendor prices are 12g, 18g, 24g.
    I have determined that I would rather break down anything that has a vendor price under 20g.
    With this feature I would be able to set the custom price…

    6 votes
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  11. Mailing an item for disenchant after X expirations

    Not sure whether to put this under TSM_Destroying or TSM_Vendoring, but as it is right now, I am inspecting each unsellable item's tooltip to see whether I should disenchant or vendor the item... As far as I know there's no way for me to do this automatically.
    There's a button for "send Disenchantable items", but it doesn't send grouped items for me, only ungrouped ones, items that I consider "unprocessed" and "uncategorized" by me.

    What I suggest is simply, adding an option for an operation where a grouped item gets sent over to my disenchanter, if it's expired [a number…

    10 votes
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  12. add a Ceiling to the Destroy module

    Add a feature similar to the floor currently in the module to stop items from destroying above a threshold.
    Visually:

    Price source falls in 1 of possibly 3 categories:
    VendorSell ] Destroying [ MyAHProfit

    Meaning below or equal VendorSell -> don't DE it... it goes to the Vendor (already implemented)
    If the source (or a second ceiling source) is above or equal MyAHProfit value it won't be DE'd aswell so it can go to the auction house.

    Example:
    the floor is always vendorsell in this case.
    the ceiling is 150g.

    [Sword of Awesomesauce] 3g vendor, 2g destroy, 10g AHsource
    Will…

    13 votes
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  13. Destroy by groups

    You can currently force TSM Destroyer to ignore items can we be allowed to created groups/operations that it will destroy? (AQ idols can't be sold to vendors nor does TSMD pick them up)

    1 vote
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    0 comments  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
  14. Filter out items used in a Equipment Manager

    I've seen the suggestion posted before about this, I'd like to touch on that subject.

    Having multiples specs, and replacing gear in each of those specs simultaneously, makes it rather difficult to not accidentally DE something in a set without having to crosscheck the name of each item in the list with the items in my bags then ignoring them. I can put them on temporary ignore, but they pop up next time. I can put them on permanent ignore, but then I replace that item with a better one and DE'ing it isn't a problem anymore (of course the…

    28 votes
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    1 comment  ·  Destroying  ·  Flag idea as inappropriate…  ·  Admin →
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