General

Here you can suggest new features for TSM! You can read more about the feature suggestion process here.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Ignore mass mill/prospect by default

    It should not be problem to test if material == result when loading recipes from tradeskill. Is there a point in loading them, beside breaking crafting prices and gathering sources?

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →

    It’s unclear what the feature you’re suggesting here is, so going to close this out. Feel free to open a new suggestion with more information on what the functionality you’re looking for is.

  2. Classic:the profession in crafting is loading

    In Classic,once the profession goes to level 225-300,the profession is missing in Crafting.
    thank you

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Search filter in Crafting window should return all recipe results that match filter

    For example, searching for "Hexweave Cloth" returns all recipes that use the material and the daily cooldown called hexweave cloth but it doesn't return the recipe Primal Weaving despite it also creating Hexweave.

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  4. TSM Crafting Material Costs and BOP reagents

    TSM Crafting: bop items prevent calculation of material cost on recipes. Maybe make their cost be 0, or the vendor sale price to allow for calculations?

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Give us option to disable parts of tasklist


    • to disable expirations

    • to disable cooldown tracking (its causing lags, unless you ignore everything)

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  6. BUG fix - gathering tasklist ignores number of items made per craft

    A somewhat important and easy bug fix. The gathering / tasklist currently completely ignores the number of items made per craft (TSM.Crafting.GetNumResult). For example if you queue up a bountiful feast it thinks you need to craft mon'dazi and tiramisu 10 times in order to make 10 of each, when its just 1 craft to make 10. If you actually used the task list at the vendor, you'd buy 10x the mats you needed. Same problem with various engineering bolts and parts.

    6 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    Declined  ·  0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Keep selected items in craft queue when they go to zero

    I craft one hex weave cloth a day because of the cool down. I keep it in the queue by setting the quantity to two before I craft it. I also keep hexweave bag in the queue by setting it to two and checking to see if I have the mats to make one. I would like to suggest a way to keep items in the queue when they go to zero. They could be marked as a favorite like you do with shopping. I'm now to TSM so I may be unaware of an a different way to do…

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Crafting cost is wrong for things like Hexweave Bag

    Before implementing new features this should be fixed. Sorry for bothering here, but there is NO way to report a bug other than discord which I do not use.

    Wehn crafting e.g. Hexweave Bag the mat cost for the Hexweave cloth ist calculated for one piece, but it gives 10 - 18 pieces. This results in a wrong price for everything that uses Hexweave cloth. Same applies for similiar ressources like burnished leather.

    Thankis for fixing...

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  9. move ignore inventory into crafting operation

    current problem:
    would like to make 60 flasks on my crafter, but my alts have few each for usage, currently theres no way of ignoring these items, unless you ignore their whole inventory globally, which impacts gathering, or other operations

    improvement would be so we could make these ignores inside operation affection only restocking number nothing else, even better would be revered, ignore all except you choose not to

    eg i would ignore all my chars, except banker, auctioneer, i would be restocking desired numbers into AH, and alt could keep their stuff

    2 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  10. Crafting UI doesn't refresh

    When crafting the crafting UI doesn't refresh, so you don't know if the item went yellow

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  11. Disable crafting window

    TSM Addon interferes with Skillet, a tradeskill replacement interface. The biggest impact is that it interferes with Skillet's "buy reagents" at the vendor window. Since I don't need the TSM crafting features, it would be nice to be able to disable this feature.

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  12. Task list vs Smart craft

    Hello,

    Smart craft was really nice. You open your crafting and you craft what's available. The task list is not a really good replacement.


    1. It's invasive and really big

    2. you don't want it on like never.

    3. It's a waste of time because Smart craft is done in 2 clicks. Open crafting, click item and you are gold.

    With Task list you open craft, search for first item craft. Reset search then click craft etc...

    Meaning it takes a lot more time to do for no new value.

    Please bring it back or tweak task list.

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  13. Scrolling indication on crafting window if materials needed exceed 3 without mouseover

    Hi,

    I wanted to craft an engeneering item for a world quest today and bought some of the itmes that are buyable from a vendor. Strange thing was I couldn´t craft the item and didn´t see why. I took a more than a moment to realize, that the "materials needed" pane was scrollable, bc there was no indication if you don´t mousover.

    So this is nothing critical but for I think you should have a direct indication wether you need more than 3 mats for your item.

    Here a link to a screenshot (hope that´s ok): https://imgur.com/a/xwxRRyw

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  14. Snapshot of crafting cost when made

    I would like to know the crafting cost of an item when it was made. For example if i make a item that cost 1000g to make because i am using DBmarket value, the value of the item will change when the DBmarket value changes. If it cost me 1000g in mats to make an item and i want 20% profit i should make 1200g, but if a month later i havent sold the item and the DBmarket value drops to say 500g to make the item, 20% profit will only make me 600g, which means i have a loss…

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  15. Calculation of profit with Region Sale Avg

    Hey Guys,

    I have the problem that the profit in the crafting tab is calclated by "Min Buyout".
    Currently there is an auction with 500.000 gold. But the "Regional Sale avg" is 8 gold.
    The entry in the crafting tab says it's a profit of 6000000%. That is not really true...
    Is it possible to add one or more columns that calculate the profit based on the Region Sale Avg.? Or to change the formula in config?

    Thanks.

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  16. Filter to exclude crafts if mats are not readily available

    Filter in the Crafting, Groups, Add to Queue, only those where mats are readily available. But bring up a list of mats needed for the filtered in a report. That way you don't get mats in your inventory bag not being used until you farm or buy from the AH. Making mass crafting faster for, work on getting mats for the other recipes when working the ah sniper.

    2 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make crafting setting "Ignore characters" per-profile

    At the present time, I ought to re-click ignore rules each time I make a restock scan, because they are not per-profile.
    It would be awesome if my Alchemist could ignore the inventory of my Enchanter, and at the same time my Enchanter could ignore the inventory of my Alchemist.

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    Declined  ·  0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  18. TSM_Crafting - add objective line items.

    I love the idea behind this addon - however am wondering if it would be possible to have the items I've selected (food/pots/flasks) show up as line items in the objectives area, tracking how much i need vs how many I have currently, based on how many I want to make. I currently use an excel spreadsheet to track this, but having something in the objectives area of the UI would be awesome!

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  19. Gathering window - Sort items within current source (or keep in same position)

    When using the gathering option, the order of the current sources is stable, which is great, however, the items inside each source continually change.

    Specifically, this is a problem when doing auction house searches. If the items stayed in exactly the same order, I could quickly go down the list of items and check each of them in the AH. However, currently, after I purchase some items, the entire list of remaining items within the AH list changes.

    So, instead I need to work off the left side of the gathering window (which is alphabetical), and slowly work down the…

    3 votes
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
  20. Calculator add cost/profit

    Hi guys,

    Would you like to make calculator, very easy and effectly. Which we can use in game. Example: I have 2 profs + cooking. I can check these tips in the calculator (before I need to add my ingridient cost) and check which ing I am going to use. After the add will show cost price for the crafted item (you can add automatically 2% or something like this).
    It will be in game calculator of cost/profit. So no need to go every time to crafts, and change price or wait for update.

    1 vote
    Vote
    Sign in
    (thinking…)
    Sign in with: Facebook Google
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Crafting  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 6 7 8
  • Don't see your idea?

Feedback and Knowledge Base