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  1. Include Guild Bank Gold in the Gold Summary + tooltip

    Currently the gold summary in the top right of all TSM windows does not include gold from guild banks, this is frustrating for those of us that store excess gold in there, as it makes it difficult to see my overall gold.

    7 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  2. Subtotal for "Other" revenue and expenses

    Copy of the subtotal bar present on the "sales" and "purchases" tab

    1 vote
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Financial Ratios

    I would like to see either more financial ratios. Either include financial ratio's, or at least have the ability to write out your own ratios to be displayed next to items. Whether it's crafted items, or AH items.

    Even just some basics to start, such of ROI, ROE, Price-Earnings Ratio, Profit Margin, and Asset Turnover Ratio.

    Also given your data, it would be extremely helpful if we could get a price elasticity of demand chart. That would be a huge help in deciding mass purchasing to shift markets. Thank you.

    7 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add a failed to post count due to min price not met similar to expired/cancelled auctions

    Add a "counter to items when they are not posted because minimum price isn't met similar to with expired/cancelled posts.

    E.g if an item fails to post X times, it would use the next auction operation or could feed it into a dynamic price system like the below for expires

    NormalPrice * (1 - 0.01 * min(max(NumExpires, 0), 33))

    Essentially thinking that failing to post would be equal to an expired auction for reasons to cut losses and go with a less optimistic price and/or at a loss

    3 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Option to ignore item variations (in operations)

    the core of my problem arises from the non possibility to filter sniper results based on quantity (quantity owned and quantity count in the region), which is another suggestion already created here. since you have to be very fast on sniper, you don't have time to check the tooltip (because you lose the item if you do this)

    it's usually not profitable to buy item duplicates (item ID) (supply usually higher than demand), but with the current implementation you can easily end up with duplicate items.

    regarding those duplicates item, I don't want to post them more than once, post…

    4 votes
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    1 comment  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  6. Your current gold amount

    It would be nice to have a "price source" that references your current gold amount. Obviously it wouldn't be useful in auction operations, but would be quite useful in things such as sniper operations. That way you could set the upper limit that you would pay to either your current gold on hand or a percentage of same.

    7 votes
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    1 comment  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Failed Auctions Ledger Report that let's you identify Items with high fails

    I want to be able to sort all my items by "# failed since last sold" and "Failure Rate (# failed overall / # total units auctioned)

    The current options are not helpful when identifying bad sales, they are seperated, but the tooltip shows the amalgam of the two numbers (cancelled and failed) which gives no idea if the auction organically failed due to never being bought or because you had been undercut, so you just have to assume all failures are bad failures (side suggestion to record a cancel scan mark against these auctions)

    But i want to be…

    8 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Inventory managment - see how much of a mat has been used in the past day/week/month/ever

    As an enchanter who sells old world enchants I have a lot of stock. A little bit of this kind of dust, some various greater essences, all sorts of shards - you know the pain. I would like to be able to hover over these items in my bank and determine how many of them I use on (for example) a monthly basis. If some of them haven't been used enough I can convert them to something more usable or sell them!

    For example:
    I have made 5 Enchant Weapon - Exceptional Spellpower this month. I want to know how…

    15 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  9. Option to see all buys/sales from a specific user

    atm when i want to see all the items i bought from a specific user i have to export the data from the app to csv and import it to excel.

    would be nice to have an option like that in tsm itself. right now it does show the amount of items i bought of a user if i select an item

    2 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  10. Delete alts not used in accounting.

    Have the ability to delete an alt toon from the accounting tab.

    4 votes
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    0 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  11. Introduce time-based ledger price sources

    Many people use avgBuy(itemString) in order to determine their cost price of some crafted items. The current avgBuy(itemString) is not very useful in long term. Take my only 2 months old data for 1 item as an example: https://i.gyazo.com/cee4242245f1cc154250f72b85949304.png

    you can already see even with 2 months of data that using avgBuy will quite inaccurate results for more recent crafts, whereas avgBuy7 or avgBuy30 (or potentially avgBuy(itemString [, days])) would give a much higher control.

    Similarly, avgSell7(itemString) and avgSell30(itemString) should be added.

    22 votes
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    3 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
  12. Add price sources for most recent sell price (lastSellPrice) and most recent post price (lastPostPrice)

    I would love the ability to reference the last successful sale price and the last price at which I posted an item. In low-volume/sparse markets, my own sales records are more useful information than the market/realm/region/global aggregate prices. When I'm posting, I'm often the only person to have posted the item in days or weeks.

    In this situation, I find myself wanting to implement one of two very simple strategies:


    1. Start with an intentionally high price and slowly lower it each time I post

    2. Start with an intentionally price and slowly raise it each time I post

    I favor (1)…

    42 votes
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    3 comments  ·  Accounting  ·  Flag idea as inappropriate…  ·  Admin →
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