Accounting Data in Custom Prices
It would be cool if we could use accounting data (such as sale rate and avg sale price) in our custom prices
Adding support for non-price sources in custom prices is not something we plan on doing anytime soon for various reasons described in the first comment I made here: http://suggestions.tradeskillmaster.com/forums/208541-general/suggestions/4238974-logic-in-custom-prices
Looks like I accidentally added a duplicate a while back: http://suggestions.tradeskillmaster.com/forums/208541-general/suggestions/4238970-accounting-data-in-custom-prices
I'd also like to see # of items currently in inventory, for example being able to scale down max shopping price based on this.
I'd like to use a calculation like 125% crafting + SaleRate >0.4
Just bringing over that a being able to use # of failed auctions or amount spent on auction fees would be useful
I was about to make a suggestion myself when this suggestion "popped up".
I would love to be able to use Accounting data like the ammount of sales and how often you've bought an item.
Here's an example I would use this for:
I'm buying Cobalt Ores and Bars and selling it (mostly bars as they're usually more expensive).
To make sure I'm always making a profit, I want my minimum price to be the average buy-price of both items (ores and bars) combined divided by 0,9.
(avgBuy([Cobalt Ore])*AmmountBought([Cobalt Ore])+avgBuy(Cobalt Bar)*AmmountBought([Cobalt Bar]))/(AmmountBought([Cobalt Ore])+AmmountBought([Cobalt Bar]))/0.9
Brian O'Malley commented
Sale rate would definitely be a nice function, and subsume the need/use of things other things for incrementally shifting price window based on sales (or lack thereof).
i.e. Normal Price: salerate(avgsell)
You can use average sale price in custom prices. Keeping open for sale rate.