My feature suggestion is...

Function / rule based groups

My idea is custom functions to allow Dynamic rule based group allocation eg:

Function group.additem{items, group} {
While I <= MasterGroup.itemCount (

this.Item = MasterGroup.itemAt{i}

If I.quality = rare
(moveItem(I,RareItems)
I++
}

Or as above but
If I expires > customexplimit move to De group.

UI could be part of operations just apply to master group.

Alliance group management op could simply have a criteria and an action.

Eg: items in <group applied> to <equal> <quality> rare THEN <move> item to <custom group> Unless item = level 110 and /or on whitelist

Etc

Thats a very brief mixed pseudo code example we clarify on request

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