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My feature suggestion is...

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  1. Ability to reorder or hide shopping results columns

    At the moment, it looks like the search results I get back from a shopping search are fixed in the order Item > ilvl > Auctions > Stack size > Time left > Seller, etc. It would be very useful to me to be able to either hide columns, or resort the horizontal order, so that I can see the most important information (e.g. Item name > Auction Buyout) next to each other.

    A few possible method of achieving this

    * drag and drop columns
    * add a list of dropdowns to the shopping options to define priority and inclusion…

    1 vote
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      0 comments  ·  Shopping  ·  Admin →
    • match current buyout

      The in game AH will (to my acknowledgement and limited testing) sort by buyout price by default, Cheapest item first THEN by bid price.

      So in very toxic markets, why help lower the prices of items (like glyphs) and just lower the bid price to 1 copper (or percent/amount) under the rest of the market. This way YOUR auction will mostly be sold first,

      3 votes
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        0 comments  ·  Auctioning  ·  Admin →
      • cancel auctions in "show log" in a consecutive order

        When I cancel auctions from the "show log" window, it jumps around the list in a seemingly random way. I would like to be able to cancel items in a consecutive order from top to bottom. It is very time consuming to have to search for each item.

        3 votes
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          0 comments  ·  Auctioning  ·  Admin →
        • show price on daily mats

          Can you implement a feature in tsm3 that can calculate the crafting cost of items with daily cooldown mats(warpaints,etc) based on the trader that day. it would be awsome!

          2 votes
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          • Add price sources for most recent sell price (lastSellPrice) and most recent post price (lastPostPrice)

            I would love the ability to reference the last successful sale price and the last price at which I posted an item. In low-volume/sparse markets, my own sales records are more useful information than the market/realm/region/global aggregate prices. When I'm posting, I'm often the only person to have posted the item in days or weeks.

            In this situation, I find myself wanting to implement one of two very simple strategies:

            1. Start with an intentionally high price and slowly lower it each time I post
            2. Start with an intentionally price and slowly raise it each time I post

            I…

            9 votes
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              1 comment  ·  Accounting  ·  Admin →
            • Could you raise the number of mail operations we can have from 12 to say 20 for those of us with multiple accts/toons?

              if i have 3 accounts and 1st account has 5 toons 2nd has 5 and 3rd has 4 toons (total of 15 toons with the last 1 mentioned later) that i want to restock herbs/ore to with the rest going to 1 toon on acct 1. there's only 12 mail rules allowed at this time an increase would allow all my accts to have the same rules. 12 rules leaves out 3 accts. I have at least a few more toons to lvl they are just low priority.

              13 votes
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                0 comments  ·  Mailing  ·  Admin →
              • Add in COD to mailing operations

                The mailing feature is great, but there is one part missing that I feel would greatly improve the flexibility of the mailing module. Allowing users to set up a mailing operation to cod items at a price/unit basis.

                I can see it as a setup box below all the other options in the operation's general tab with a checkbox to indicate whether the CoD setting is activated, then a price source box where we can enter in any price source that the addon will use to determine how much to cod the item(s) for. ex, 100% dbmarket, then if the…

                2 votes
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                  1 comment  ·  Mailing  ·  Admin →
                • New App closing confirmation window is irritating - remove it

                  The new confirmation window that pops-up and requires a second click to close the TSM Desktop application is irritating. Please remove it. :-)

                  1 vote
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                  • Desktop app on high-res monitors

                    Current desktop app doesn't fit well on high-res monitors. Here is a link to a screen snip of the TSM desktop app on my 2880x1620 monitor:

                    http://imgur.com/0WpFTWU

                    I highlighted different sections where the resources were scrunched. One fix might be to permit the window to be made wider - it can be made taller but is fixed width.

                    6 votes
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                    • Add guild banks on other servers

                      I'd like to be able to track my battle pets stored in guild banks on other servers.
                      Battle pets are different from most items in that they are able to be moved across servers via learning and caging and can be sold on any server you want as if they are BoA AND tradable.
                      I believe you should add an option to track them when they are being stored on multiple servers, as with TSM3's improvements to Battle Pets I likely won't be one of the only people with several guild banks full of them that I must attempt to…

                      6 votes
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                        0 comments  ·  ItemTracker  ·  Admin →
                      • Bag Module

                        I'd like to see a Bag Module, that covers all Bag related windows (Personal, Bank, Guild Bank etc). The biggest benefit I see to it though, is within the Personal Bags. There are addons out there that let you create groups of items, and then those groups of items are displayed in it's own column, grouped together, regardless of which slot or bag it's actually in. I think, given TSM's group creation as it is. Creating a bag module with a feature to create columns to display in the bag window. Where you have the "General" column, which is just…

                        9 votes
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                        • Custom Wowuction sold amount in Quantity slider

                          Not sure were to fit this, it is tied to auctioning and crafting.

                          At the moment, you can only set a fixed number of item to craft (=crafting) and a fixed number of item to auction (=auctioning).

                          It works fine for most of the crafts, but it starts to get complicated for items that has to be sold in large quantity like potions, flasks, crafted reagents. You can't easily micro manage each crafted item the game, there is too many.

                          The only way to manage it all easily is to allow custom restocking/auctioning amount based on the Wowuction region avg…

                          3 votes
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                            1 comment  ·  Crafting  ·  Admin →
                          • Allow consolidation of 'Auctioning / Crafting' operations into groups.

                            i.e: allow auctioning and/or crafting operations in the same vein as one another to be aligned under a master group, much like subgrouping in the 'Groups' module.

                            4 votes
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                            • Restocking other toons to a max via mailing

                              When using the groups and operation settings to mail specific items or groups of items to my other toons, I'm running into a problem, best way I can explain it is an example. Toons 1, 2, and 3.

                              I'm farming herbs and ore on Toon 3, herbalist and miner. And I get done and want to restock each other toon appropriately. Toon 2 is a leatherworker and skinner. He doesn't exclusively use herbs or ore, but there are patterns that do require it. So I like to keep the minimum in stock of each thing I'll need for any pattern.…

                              4 votes
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                                1 comment  ·  Mailing  ·  Admin →
                              • Add an exceptions feature to "move already grouped items"

                                When selecting to "move already grouped items" while importing, it would be nice to have the option to make an exception. For example if you were to import a list of pets, however wanted to keep your own vendor pets separate, you could: move already grouped items - except from Group(s): Vendor _ Vendor pets.

                                1 vote
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                                • Filter out items used in a Equipment Manager

                                  I've seen the suggestion posted before about this, I'd like to touch on that subject.

                                  Having multiples specs, and replacing gear in each of those specs simultaneously, makes it rather difficult to not accidentally DE something in a set without having to crosscheck the name of each item in the list with the items in my bags then ignoring them. I can put them on temporary ignore, but they pop up next time. I can put them on permanent ignore, but then I replace that item with a better one and DE'ing it isn't a problem anymore (of course the…

                                  8 votes
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                                    0 comments  ·  Destroying  ·  Admin →
                                  • Varying auction duration based on variables.

                                    Would it be possible to implement an option for the duration of auctions being posted to vary depending on some conditional?

                                    For example, if you're posting an item and there are no other auctions of it, it should be listed for 24h, otherwise, if there is competition it should instead be posted for 12h. Alternatively, when using price sources for listing items, a separate fixed price could determine how long the item will be listed for.

                                    This could help immensely in volatile markets and save a pretty penny in posting fees.

                                    13 votes
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                                      0 comments  ·  Auctioning  ·  Admin →
                                    • Custom Prices for Number of Expired Auctions

                                      Really looking forward to the new expire function in TSM3. Would it be possible to have the option to change the "stop posting after X times listed" to be based on say the avgBuy price, or a percentage of the auctiondb for said item? e.g Do not post 'Lionheart Champion, Reborn' if the posting fees exceed 5% of its global market value.

                                      2 votes
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                                        0 comments  ·  Auctioning  ·  Admin →
                                      • Mailing Opperation Based On Trigger

                                        Id like to see an option to mail items based on some kind of trigger.

                                        An example would be if i had 1 character who had everything on him. Id like to set up a mailing operation to mail 10 Sorc Earth to a character every time they acquire 100 Hexweave cloth. This would help in not having to remember who has what and remembering to mail items to char x when he has 100 cloth.

                                        3 votes
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                                          0 comments  ·  Mailing  ·  Admin →
                                        • Calculate net worth

                                          I would like the player summary graph to show net worth in addition to liquidity. I imagine it could be measure several ways but the main idea being liquidity plus assets.

                                          Worth of assets could be measured based on several metrics:

                                          (1) Gold spent on logged items. Provided your books are accurate, this is could be a (Item in inventory)(average buy price) equation.

                                          (2) Item value based on average sale price. (Item in inventory)(average sell price)

                                          (3) Item value based on MV and or a set value, such as 60% for a conservative worst-case estimate or 30% for short sales.

                                          4 votes
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